The big surprise of Amusement Expo 2019 for me, was the strong focus on indie-made arcade games. These are titles that have not been developed by one of the major manufacturers that we generally focus on, but rather by an individual or small independently funded team (often they are self-funded). The console world knows indie game quite well, but while such efforts are made in arcades, it is harder for them to get attention, even though they take on the much more expensive challenge of hardware and manufacturing cabinets. It is always easier to just throw a game onto Steam and call it a day, but not when it comes to indie arcade heroes.
One game that I wanted to focus on for this post is one of those titles that I came across at AEI19 called Galactic Battleground. Designed by Minnesota-based developer Slackerz Inc. and released back in November 2017, I’m ashamed to admit that I had not heard of this project until AEI19. This is one good reason why I highly recommend that if you are an indie developer with a real coin-op machine you’ve created, it’s a very good idea to go to an industry trade show and not just collector events. Not because I’ll be there, but because a lot of potential buyers (i.e. operators) will be able to see your project. But I digress…
Galactic Battleground is a 1-4 player space battle arena game that combines elements from Asteroids, Galaga and the obscurish Atari 2600 game Demons to Diamonds, along with some ideas of it’s own. It comes in two ‘flavors,’ the Konami-style upright ($6495) and a more compact 2-player cocktail ($2495). Here’s some video footage I shot of the upright in action at AEI19, but keep reading for additional details that I received this week from

http://arcadeheroes.com