It’s been weeks in the making, but after hours and hours of recording, editing and splicing video clips, gifs and photos together, it’s time to talk about: graphics.
Why talk about graphics? Well, without them, we don’t have any “video” in our “video games.” Are they the most important aspect of a game? Not the most, but they still are important. Otherwise, no one would be hiring teams of artists and driving progress on technology to produce more photo-realistic appearances and effects.
To discuss, I sat down with Bryan “Azrial” Adler a couple of weeks ago to dive into the subject. While the audio could have been produced just as a podcast (something that I haven’t done in a while), it makes more sense to do this as a video, given the theme. The original recording went for about 1h45m, but because that’s so long, I cut out a section on arcade history. Instead of droning on with an info dump in that regard, you can look at this reference page for that data.
One thing I wanted to add that isn’t in the video is that bad graphics can hinder interest in a game. Justice League: Heroes United is one good example that I should have brought up. I loved that a company had tried to do a beat ’em up in 2009, but it really was tough to get past the bad look and some control issues. If a game looks like hot garbage, then players core and casual often will stay away from it. If a new game looks like it’s 20 years old, I’ve found that it struggles to earn in locations that have a big casual audience. This is a problem I’ve noticed at my location with some indie games. I love the indie games themselves as they