FMVs weren’t new to the world of gaming in the nineties, it was more or less reintroduced in the early part of the decade like an annoying playground fad once CDs became the norm. Popular point-and-click games like Phantasmagoria and Ripper featured professional Hollywood actors giving some ridiculous performances in FMV-centric games. Unlike Command & Conquer, titles like those were used for more than just cutscenes and briefings.
Enter Gilbert P. Austin with a killer last-minute idea for DigiFX Interactive: an adventure game set in a 1950s American town full of serial killers. Thus, Harvester was born. It was rife with social commentary regarding the depiction of violence and sex in society, among many other dicey and taboo topics. However, due to a two-year delay and some poor advertising choices (e.g. radio over TV), the game flopped and disappeared into obscurity after its release in 1996. Flash forward to present day, and the game has become a cult-classic thanks to a small but dedicated fanbase. 
No wonder Steve’s mother kept the door to her bedroom locked at all times. That’s his poor dad in bed there…
Now, some context. The nineties was full of controversies. Video games were being blamed for inspiring real-life violence, Heavy Metal was said to promote Satanism, and Roadrunner cartoons were being censored because they were deemed dangerous for a young child’s mind. In an interview with the Harvester fan page, Austin explained: “When I read about some of the violence being edited out of classic Warner Brothers cartoons […] I was deeply outraged […] Any defective sub-moron who took it upon themselves to cut those masterpieces to somehow save the lil’ chilluns from being corrupted deserves to be […] executed for crimes against humanity”. 
Ouch. Clearly, he loves his ‘toons, and hey, who doesn’t?
What better way to advertise the